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path: root/game/terrain.h
Commit message (Expand)AuthorAge
* Support regenerating the terrain mesh from updated geodataDan Goodliffe2024-10-27
* Apply StdTypeDefs for TextureDan Goodliffe2024-08-10
* Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
* Split water from terrainDan Goodliffe2024-04-06
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02
* Move TickDuration to its own filesDan Goodliffe2021-12-13
* Pass lintersDan Goodliffe2021-02-20
* Custom land and water shadersDan Goodliffe2021-02-20
* Split landmass and water texturesDan Goodliffe2021-02-17
* Split landmass and water meshesDan Goodliffe2021-02-17
* Don't keep the terrain vertex and index vectorsDan Goodliffe2021-02-17
* Create terrain as collection of meshesDan Goodliffe2021-02-04
* Basic support for loading a heightmap from an imageDan Goodliffe2021-01-28
* Split common terrain code outDan Goodliffe2021-01-28
* Generate some random terrain with a water layerDan Goodliffe2021-01-26
* Generate some basic flat terrainDan Goodliffe2021-01-25