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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-21 03:27:01 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-21 03:27:01 +0000 |
commit | fb3e42e2d13138865d5eb40a0f65ef14e67f995b (patch) | |
tree | 58ba5e750d33411ffb0a231eb219e80e769bf8a9 /game/terrain.cpp | |
parent | Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit... (diff) | |
download | ilt-fb3e42e2d13138865d5eb40a0f65ef14e67f995b.tar.bz2 ilt-fb3e42e2d13138865d5eb40a0f65ef14e67f995b.tar.xz ilt-fb3e42e2d13138865d5eb40a0f65ef14e67f995b.zip |
Dynamic number of segments into curve render
Simpler formula than the old one, neither scientific, needs to tests to demonstrate a
decent result for whatever formula we use.
Diffstat (limited to 'game/terrain.cpp')
0 files changed, 0 insertions, 0 deletions