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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-08 16:02:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-08 16:02:56 +0000
commit00fc3cb9b2c06026fab0e4760609fe02e027b6df (patch)
treeb84b527824ac1d5c999fc4a974fcf2c356b422ab /game/terrain.cpp
parentReplace gl_traits glTexParameter with glTexture::parameter DSA wrapper (diff)
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Move all low level texture operations to DSA helpers in glTexture
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r--game/terrain.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index 25ecca9..8bef36e 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -127,7 +127,7 @@ Terrain::afterChange()
void
Terrain::render(const SceneShader & shader, const Frustum & frustum) const
{
- grass->bind();
+ grass->bind(0);
const auto chunkBySurface = std::views::chunk_by([](const auto & itr1, const auto & itr2) {
return itr1.first.surface == itr2.first.surface;