From 00fc3cb9b2c06026fab0e4760609fe02e027b6df Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 8 Mar 2026 16:02:56 +0000 Subject: Move all low level texture operations to DSA helpers in glTexture --- game/terrain.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/terrain.cpp') diff --git a/game/terrain.cpp b/game/terrain.cpp index 25ecca9..8bef36e 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -127,7 +127,7 @@ Terrain::afterChange() void Terrain::render(const SceneShader & shader, const Frustum & frustum) const { - grass->bind(); + grass->bind(0); const auto chunkBySurface = std::views::chunk_by([](const auto & itr1, const auto & itr2) { return itr1.first.surface == itr2.first.surface; -- cgit v1.3