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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-06 00:25:22 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-07 02:04:35 +0000 |
commit | 625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch) | |
tree | 726fb728ee2f04eeed06875cb59c46cd5147a311 /game/terrain.cpp | |
parent | Split core view definition out of Camera into Frustum (diff) | |
download | ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2 ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.xz ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.zip |
Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r-- | game/terrain.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp index f7de6fd..ee7dfa4 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -97,7 +97,7 @@ Terrain::afterChange() } void -Terrain::render(const SceneShader & shader) const +Terrain::render(const SceneShader & shader, const Frustum &) const { grass->bind(); const auto chunkBySurface = std::views::chunk_by([](const auto & itr1, const auto & itr2) { |