From 625b78bba16dcbbe97fa84bbf8f2273472d79ade Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 00:25:22 +0000 Subject: Pass frustum into render functions Support for culling objects outside the view frustum --- game/terrain.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/terrain.cpp') diff --git a/game/terrain.cpp b/game/terrain.cpp index f7de6fd..ee7dfa4 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -97,7 +97,7 @@ Terrain::afterChange() } void -Terrain::render(const SceneShader & shader) const +Terrain::render(const SceneShader & shader, const Frustum &) const { grass->bind(); const auto chunkBySurface = std::views::chunk_by([](const auto & itr1, const auto & itr2) { -- cgit v1.2.3