summaryrefslogtreecommitdiff
path: root/game/terrain.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-10 02:12:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 01:13:59 +0000
commit194148abd9ab89a5a514a37b7717b7c4de6aa758 (patch)
tree5163df40e57c4c55b4a6035e699572bd55b0d7cf /game/terrain.cpp
parentSimplify ShadowMapper with AxisAlignedBoundingBox (diff)
downloadilt-194148abd9ab89a5a514a37b7717b7c4de6aa758.tar.bz2
ilt-194148abd9ab89a5a514a37b7717b7c4de6aa758.tar.xz
ilt-194148abd9ab89a5a514a37b7717b7c4de6aa758.zip
Pass a Frustum to shadow renderers
The frustum might not be correct at this stage.
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r--game/terrain.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index 577d9e5..e9e9463 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -128,7 +128,7 @@ Terrain::render(const SceneShader & shader, const Frustum & frustum) const
}
void
-Terrain::shadows(const ShadowMapper & shadowMapper) const
+Terrain::shadows(const ShadowMapper & shadowMapper, const Frustum &) const
{
shadowMapper.landmess.use();
for (const auto & [surface, sab] : meshes) {