From 194148abd9ab89a5a514a37b7717b7c4de6aa758 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Mar 2025 02:12:16 +0000 Subject: Pass a Frustum to shadow renderers The frustum might not be correct at this stage. --- game/terrain.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/terrain.cpp') diff --git a/game/terrain.cpp b/game/terrain.cpp index 577d9e5..e9e9463 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -128,7 +128,7 @@ Terrain::render(const SceneShader & shader, const Frustum & frustum) const } void -Terrain::shadows(const ShadowMapper & shadowMapper) const +Terrain::shadows(const ShadowMapper & shadowMapper, const Frustum &) const { shadowMapper.landmess.use(); for (const auto & [surface, sab] : meshes) { -- cgit v1.2.3