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authorDan Goodliffe <dan@randomdan.homeip.net>2026-04-03 14:17:38 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-04-03 14:17:38 +0100
commit5795e8939bcd5e849c5e63e2c443bada03c93a20 (patch)
treeae7b9297ce96135a58b6b121fd1ad62da2defe9d /game/scenary/illuminator.h
parentAdd light support to RailVehicleClass (diff)
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Create mix-ins for handling asset and instance lightsHEADmain
Diffstat (limited to 'game/scenary/illuminator.h')
-rw-r--r--game/scenary/illuminator.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
index 216b536..2373812 100644
--- a/game/scenary/illuminator.h
+++ b/game/scenary/illuminator.h
@@ -1,7 +1,7 @@
#pragma once
#include "assetFactory/asset.h"
-#include "assetFactory/lights.h"
+#include "game/mixins/lights.h"
#include "gfx/gl/instanceVertices.h"
#include "gfx/models/texture.h"
#include "gfx/renderable.h"
@@ -9,7 +9,7 @@
class SceneShader;
class Location;
-class Illuminator : public Asset, public Renderable, public StdTypeDefs<Illuminator> {
+class Illuminator : public Asset, public Renderable, public AssetLights, public StdTypeDefs<Illuminator> {
Mesh::Ptr bodyMesh;
Texture::Ptr texture;
std::shared_ptr<glVertexArray> instanceVAO;
@@ -29,8 +29,4 @@ protected:
friend Persistence::SelectionPtrBase<std::shared_ptr<Illuminator>>;
bool persist(Persistence::PersistenceStore & store) override;
void postLoad() override;
-
-public:
- std::vector<SpotLight::Ptr> spotLight;
- std::vector<PointLight::Ptr> pointLight;
};