From 5795e8939bcd5e849c5e63e2c443bada03c93a20 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 3 Apr 2026 14:17:38 +0100 Subject: Create mix-ins for handling asset and instance lights --- game/scenary/illuminator.h | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'game/scenary/illuminator.h') diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h index 216b536..2373812 100644 --- a/game/scenary/illuminator.h +++ b/game/scenary/illuminator.h @@ -1,7 +1,7 @@ #pragma once #include "assetFactory/asset.h" -#include "assetFactory/lights.h" +#include "game/mixins/lights.h" #include "gfx/gl/instanceVertices.h" #include "gfx/models/texture.h" #include "gfx/renderable.h" @@ -9,7 +9,7 @@ class SceneShader; class Location; -class Illuminator : public Asset, public Renderable, public StdTypeDefs { +class Illuminator : public Asset, public Renderable, public AssetLights, public StdTypeDefs { Mesh::Ptr bodyMesh; Texture::Ptr texture; std::shared_ptr instanceVAO; @@ -29,8 +29,4 @@ protected: friend Persistence::SelectionPtrBase>; bool persist(Persistence::PersistenceStore & store) override; void postLoad() override; - -public: - std::vector spotLight; - std::vector pointLight; }; -- cgit v1.3