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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-22 01:01:02 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-22 01:01:02 +0100 |
commit | 9edf8711471db08427c5441ed37b6dfe3dd7f3b4 (patch) | |
tree | 4356058e9fd85e44c4404c5db8d5d3322a64aa29 /game/scenary/foliage.h | |
parent | Bump to CTRE to v3.9.0-1-gacb2f4d to fix compilation with clang 19 (diff) | |
parent | Further template maths functions (diff) | |
download | ilt-9edf8711471db08427c5441ed37b6dfe3dd7f3b4.tar.bz2 ilt-9edf8711471db08427c5441ed37b6dfe3dd7f3b4.tar.xz ilt-9edf8711471db08427c5441ed37b6dfe3dd7f3b4.zip |
Merge branch 'billboard-shadows'
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r-- | game/scenary/foliage.h | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index 0a4261c..5da63f0 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -2,6 +2,7 @@ #include "assetFactory/asset.h" #include "gfx/gl/instanceVertices.h" +#include "gfx/gl/shadowStenciller.h" #include "gfx/models/texture.h" #include "gfx/renderable.h" @@ -13,12 +14,20 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> { Mesh::Ptr bodyMesh; Texture::Ptr texture; glVertexArray instanceVAO; + glVertexArray instancePointVAO; public: - using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>; + struct LocationVertex { + glm::mat3 rotation; + float yaw; + GlobalPosition3D position; + }; + mutable InstanceVertices<LocationVertex> instances; void render(const SceneShader &) const override; void shadows(const ShadowMapper &) const override; + void updateStencil(const ShadowStenciller &) const override; + glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256); protected: friend Persistence::SelectionPtrBase<std::shared_ptr<Foliage>>; |