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authorDan Goodliffe <dan@randomdan.homeip.net>2024-10-22 01:01:02 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-10-22 01:01:02 +0100
commit9edf8711471db08427c5441ed37b6dfe3dd7f3b4 (patch)
tree4356058e9fd85e44c4404c5db8d5d3322a64aa29 /game/scenary
parentBump to CTRE to v3.9.0-1-gacb2f4d to fix compilation with clang 19 (diff)
parentFurther template maths functions (diff)
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Merge branch 'billboard-shadows'
Diffstat (limited to 'game/scenary')
-rw-r--r--game/scenary/foliage.cpp27
-rw-r--r--game/scenary/foliage.h11
-rw-r--r--game/scenary/plant.cpp3
3 files changed, 31 insertions, 10 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index 73d285f..a0ec576 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -2,8 +2,6 @@
#include "gfx/gl/sceneShader.h"
#include "gfx/gl/shadowMapper.h"
#include "gfx/gl/vertexArrayObject.h"
-#include "gfx/models/texture.h"
-#include "location.h"
bool
Foliage::persist(Persistence::PersistenceStore & store)
@@ -16,7 +14,18 @@ Foliage::postLoad()
{
texture = getTexture();
bodyMesh->configureVAO(instanceVAO)
- .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1);
+ .addAttribs<LocationVertex, &LocationVertex::rotation, &LocationVertex::position>(
+ instances.bufferName(), 1);
+ VertexArrayObject {instancePointVAO}.addAttribs<LocationVertex, &LocationVertex::position, &LocationVertex::yaw>(
+ instances.bufferName());
+}
+
+void
+Foliage::updateStencil(const ShadowStenciller & ss) const
+{
+ if (instances.size() > 0) {
+ ss.renderStencil(shadowStencil, *bodyMesh, texture);
+ }
}
void
@@ -35,10 +44,12 @@ void
Foliage::shadows(const ShadowMapper & mapper) const
{
if (const auto count = instances.size()) {
- mapper.dynamicPointInstWithTextures.use();
- if (texture) {
- texture->bind(GL_TEXTURE3);
- }
- bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count));
+ const auto dimensions = bodyMesh->getDimensions();
+ mapper.stencilShadowProgram.use(dimensions.centre, dimensions.size);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, shadowStencil);
+ glBindVertexArray(instancePointVAO);
+ glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(count));
+ glBindVertexArray(0);
}
}
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 0a4261c..5da63f0 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -2,6 +2,7 @@
#include "assetFactory/asset.h"
#include "gfx/gl/instanceVertices.h"
+#include "gfx/gl/shadowStenciller.h"
#include "gfx/models/texture.h"
#include "gfx/renderable.h"
@@ -13,12 +14,20 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> {
Mesh::Ptr bodyMesh;
Texture::Ptr texture;
glVertexArray instanceVAO;
+ glVertexArray instancePointVAO;
public:
- using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>;
+ struct LocationVertex {
+ glm::mat3 rotation;
+ float yaw;
+ GlobalPosition3D position;
+ };
+
mutable InstanceVertices<LocationVertex> instances;
void render(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;
+ void updateStencil(const ShadowStenciller &) const override;
+ glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256);
protected:
friend Persistence::SelectionPtrBase<std::shared_ptr<Foliage>>;
diff --git a/game/scenary/plant.cpp b/game/scenary/plant.cpp
index b39c28b..2006225 100644
--- a/game/scenary/plant.cpp
+++ b/game/scenary/plant.cpp
@@ -2,6 +2,7 @@
#include "location.h"
Plant::Plant(std::shared_ptr<const Foliage> type, const Location & position) :
- type {std::move(type)}, location {this->type->instances.acquire(position.getRotationTransform(), position.pos)}
+ type {std::move(type)},
+ location {this->type->instances.acquire(position.getRotationTransform(), position.rot.y, position.pos)}
{
}