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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
commit5776a36b454fac04617313da011d7aa2b0e834d3 (patch)
tree1eb96d07e9a17a51e5763f397fc003f762cd2e75 /game/scenary/foliage.h
parentMerge branch 'model-factory-textures' (diff)
parentAdd an asset template and use it to define all the foliage assets in the plan... (diff)
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Merge branch 'assimp'
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r--game/scenary/foliage.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
new file mode 100644
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+++ b/game/scenary/foliage.h
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+#pragma once
+
+#include "assetFactory/asset.h"
+
+class SceneShader;
+class ShadowMapper;
+class Location;
+class Texture;
+
+class Foliage : public Asset, public StdTypeDefs<Foliage> {
+ Mesh::Ptr bodyMesh;
+ std::shared_ptr<Texture> texture;
+
+public:
+ void render(const SceneShader &, const Location &) const;
+ void shadows(const ShadowMapper &, const Location &) const;
+
+protected:
+ friend Persistence::SelectionPtrBase<std::shared_ptr<Foliage>>;
+ bool persist(Persistence::PersistenceStore & store) override;
+ void postLoad() override;
+};