From e428f2145ac3b05345d42e3518a22d429ad0970e Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Apr 2023 14:33:54 +0100 Subject: Add the plant/foliage game item concepts --- game/scenary/foliage.h | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 game/scenary/foliage.h (limited to 'game/scenary/foliage.h') diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h new file mode 100644 index 0000000..229bccb --- /dev/null +++ b/game/scenary/foliage.h @@ -0,0 +1,21 @@ +#pragma once + +#include "assetFactory/asset.h" + +class SceneShader; +class ShadowMapper; +class Location; + +class Foliage : public Asset, public StdTypeDefs { + Mesh::Ptr bodyMesh; + std::shared_ptr texture; + +public: + void render(const SceneShader &, const Location &) const; + void shadows(const ShadowMapper &, const Location &) const; + +protected: + friend Persistence::SelectionPtrBase>; + bool persist(Persistence::PersistenceStore & store) override; + void postLoad() override; +}; -- cgit v1.2.3 From f709098cd7a5fb7e88b96de18e609a2aebd56644 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 13 Apr 2023 02:16:39 +0100 Subject: Add missing forward declaration --- game/scenary/foliage.h | 1 + 1 file changed, 1 insertion(+) (limited to 'game/scenary/foliage.h') diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index 229bccb..b85aab2 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -5,6 +5,7 @@ class SceneShader; class ShadowMapper; class Location; +class Texture; class Foliage : public Asset, public StdTypeDefs { Mesh::Ptr bodyMesh; -- cgit v1.2.3