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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-06 00:25:22 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:04:35 +0000
commit625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch)
tree726fb728ee2f04eeed06875cb59c46cd5147a311 /game/scenary/foliage.h
parentSplit core view definition out of Camera into Frustum (diff)
downloadilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2
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Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r--game/scenary/foliage.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 5da63f0..422c7aa 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -24,7 +24,7 @@ public:
};
mutable InstanceVertices<LocationVertex> instances;
- void render(const SceneShader &) const override;
+ void render(const SceneShader &, const Frustum &) const override;
void shadows(const ShadowMapper &) const override;
void updateStencil(const ShadowStenciller &) const override;
glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256);