From 625b78bba16dcbbe97fa84bbf8f2273472d79ade Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 00:25:22 +0000 Subject: Pass frustum into render functions Support for culling objects outside the view frustum --- game/scenary/foliage.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/scenary/foliage.h') diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index 5da63f0..422c7aa 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -24,7 +24,7 @@ public: }; mutable InstanceVertices instances; - void render(const SceneShader &) const override; + void render(const SceneShader &, const Frustum &) const override; void shadows(const ShadowMapper &) const override; void updateStencil(const ShadowStenciller &) const override; glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256); -- cgit v1.2.3