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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-06 00:25:22 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:04:35 +0000
commit625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch)
tree726fb728ee2f04eeed06875cb59c46cd5147a311 /game/scenary/foliage.cpp
parentSplit core view definition out of Camera into Frustum (diff)
downloadilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2
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Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'game/scenary/foliage.cpp')
-rw-r--r--game/scenary/foliage.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index a0ec576..c1bf9b9 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -29,7 +29,7 @@ Foliage::updateStencil(const ShadowStenciller & ss) const
}
void
-Foliage::render(const SceneShader & shader) const
+Foliage::render(const SceneShader & shader, const Frustum &) const
{
if (const auto count = instances.size()) {
shader.basicInst.use();