From 625b78bba16dcbbe97fa84bbf8f2273472d79ade Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 00:25:22 +0000 Subject: Pass frustum into render functions Support for culling objects outside the view frustum --- game/scenary/foliage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/scenary/foliage.cpp') diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index a0ec576..c1bf9b9 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -29,7 +29,7 @@ Foliage::updateStencil(const ShadowStenciller & ss) const } void -Foliage::render(const SceneShader & shader) const +Foliage::render(const SceneShader & shader, const Frustum &) const { if (const auto count = instances.size()) { shader.basicInst.use(); -- cgit v1.2.3