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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-22 11:50:31 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-22 11:50:31 +0000 |
commit | 9fd25e8b10b1291525a18c8b3e34256ca6151dd6 (patch) | |
tree | c483b55010f310ed60cb7381130feedd2b3980a9 /game/network | |
parent | Support resizing the main window (diff) | |
download | ilt-9fd25e8b10b1291525a18c8b3e34256ca6151dd6.tar.bz2 ilt-9fd25e8b10b1291525a18c8b3e34256ca6151dd6.tar.xz ilt-9fd25e8b10b1291525a18c8b3e34256ca6151dd6.zip |
Add ManyPtr which tracks specified subclasses
This removes the need to repeated dynamic_cast the pointer.
Provides interface which enforces the fastest option for the required
types.
Diffstat (limited to 'game/network')
-rw-r--r-- | game/network/rail.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 2a18b9a..5ce6036 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -182,7 +182,7 @@ RailLinks::render(const SceneShader & shader, const Frustum &) const const Surface * RailLinks::getBaseSurface() const { - return std::dynamic_pointer_cast<Surface>(gameState->assets.at("terrain.surface.gravel")).get(); + return gameState->assets.at("terrain.surface.gravel").dynamicCast<const Surface>().get(); } RelativeDistance |