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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-22 11:50:31 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-22 11:50:31 +0000
commit9fd25e8b10b1291525a18c8b3e34256ca6151dd6 (patch)
treec483b55010f310ed60cb7381130feedd2b3980a9 /game
parentSupport resizing the main window (diff)
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Add ManyPtr which tracks specified subclasses
This removes the need to repeated dynamic_cast the pointer. Provides interface which enforces the fastest option for the required types.
Diffstat (limited to 'game')
-rw-r--r--game/network/rail.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 2a18b9a..5ce6036 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -182,7 +182,7 @@ RailLinks::render(const SceneShader & shader, const Frustum &) const
const Surface *
RailLinks::getBaseSurface() const
{
- return std::dynamic_pointer_cast<Surface>(gameState->assets.at("terrain.surface.gravel")).get();
+ return gameState->assets.at("terrain.surface.gravel").dynamicCast<const Surface>().get();
}
RelativeDistance