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authorDan Goodliffe <dan@randomdan.homeip.net>2024-10-20 16:24:14 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-10-20 16:24:14 +0100
commit5b6a6f3b241fea6d19521ddbb705e27d5e4c0268 (patch)
tree2c7fd705a6cff4be087f62b9ce940b413f8942b4 /game/network/link.cpp
parentMisc readability fixes (diff)
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Move lots of maths helpers to inline, constexpr, templates
Always for working with different dimensions/types
Diffstat (limited to 'game/network/link.cpp')
-rw-r--r--game/network/link.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp
index 248fe7d..745896c 100644
--- a/game/network/link.cpp
+++ b/game/network/link.cpp
@@ -51,7 +51,7 @@ LinkCurve::positionAt(float dist, unsigned char start) const
+ RelativePosition3D {0, 0,
static_cast<RelativeDistance>(es.first->pos.z - centreBase.z)
+ (static_cast<RelativeDistance>(es.second->pos.z - es.first->pos.z) * frac)}};
- const auto pitch {vector_pitch({0, 0, static_cast<RelativeDistance>(es.second->pos.z - es.first->pos.z) / length})};
+ const auto pitch {vector_pitch(difference(es.second->pos, es.first->pos) / length)};
return Location {GlobalPosition3D(relPos + relClimb) + centreBase, {pitch, normalize(ang + dirOffset[start]), 0}};
}