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authorDan Goodliffe <dan@randomdan.homeip.net>2026-04-03 14:17:38 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-04-03 14:17:38 +0100
commit5795e8939bcd5e849c5e63e2c443bada03c93a20 (patch)
treeae7b9297ce96135a58b6b121fd1ad62da2defe9d /game/mixins
parentAdd light support to RailVehicleClass (diff)
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Create mix-ins for handling asset and instance lightsHEADmain
Diffstat (limited to 'game/mixins')
-rw-r--r--game/mixins/lights.cpp30
-rw-r--r--game/mixins/lights.h26
2 files changed, 56 insertions, 0 deletions
diff --git a/game/mixins/lights.cpp b/game/mixins/lights.cpp
new file mode 100644
index 0000000..6829bbb
--- /dev/null
+++ b/game/mixins/lights.cpp
@@ -0,0 +1,30 @@
+#include "lights.h"
+#include "gfx/renderable.h"
+
+bool
+AssetLights::persist(Persistence::PersistenceStore & store)
+{
+ return STORE_HELPER(pointLight, Persistence::Appender<decltype(pointLight)>)
+ && STORE_HELPER(spotLight, Persistence::Appender<decltype(spotLight)>);
+}
+
+void
+InstanceLights::lightsEnable(AnyPtr<const AssetLights> asset, uint32_t owner)
+{
+ auto createLights = [owner](const auto & assetLights, auto & lightInstances, auto commonLights) {
+ std::ranges::transform(assetLights | std::views::enumerate, std::inserter(lightInstances, lightInstances.end()),
+ [&commonLights, owner](const auto & idxAndLight) {
+ const auto & [idx, light] = idxAndLight;
+ return std::make_pair(idx, commonLights->acquire(*light, owner));
+ });
+ };
+ createLights(asset->spotLight, spotLightInstances, Renderable::commonSpotLights.lock());
+ createLights(asset->pointLight, pointLightInstances, Renderable::commonPointLights.lock());
+}
+
+void
+InstanceLights::lightsDisable()
+{
+ spotLightInstances.clear();
+ pointLightInstances.clear();
+}
diff --git a/game/mixins/lights.h b/game/mixins/lights.h
new file mode 100644
index 0000000..c2207a5
--- /dev/null
+++ b/game/mixins/lights.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include "assetFactory/lights.h"
+#include "gfx/gl/instanceVertices.h"
+#include <flat_map>
+
+class AssetLights {
+protected:
+ bool persist(Persistence::PersistenceStore & store);
+ template<typename T> using LightVec = std::vector<typename T::Ptr>;
+
+ LightVec<SpotLight> spotLight;
+ LightVec<PointLight> pointLight;
+
+ friend class InstanceLights;
+};
+
+class InstanceLights {
+protected:
+ template<typename V> using LightInstanceMap = std::flat_map<size_t, typename InstanceVertices<V>::InstanceProxy>;
+ LightInstanceMap<SpotLightVertex> spotLightInstances;
+ LightInstanceMap<PointLightVertex> pointLightInstances;
+
+ void lightsEnable(AnyPtr<const AssetLights>, uint32_t);
+ void lightsDisable();
+};