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#pragma once
#include "assetFactory/lights.h"
#include "gfx/gl/instanceVertices.h"
#include <flat_map>
class AssetLights {
protected:
bool persist(Persistence::PersistenceStore & store);
template<typename T> using LightVec = std::vector<typename T::Ptr>;
LightVec<SpotLight> spotLight;
LightVec<PointLight> pointLight;
friend class InstanceLights;
};
class InstanceLights {
protected:
template<typename V> using LightInstanceMap = std::flat_map<size_t, typename InstanceVertices<V>::InstanceProxy>;
LightInstanceMap<SpotLightVertex> spotLightInstances;
LightInstanceMap<PointLightVertex> pointLightInstances;
void lightsEnable(AnyPtr<const AssetLights>, uint32_t);
void lightsDisable();
};
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