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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-19 02:05:56 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-19 02:05:56 +0100
commit2c4198bc83b5007a3ba7c00f85e4e70fcb9f6177 (patch)
tree56a53ac708b93b9db35e8ac688f5670b4b09743b /game/activities
parentExport mesh size and primitive type (diff)
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Fix type of basic instanced shader
It's now AbsolutePosProgram, which is kind of right, in that it takes no location data via uniform, it's all in the vertex data.
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