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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-16 18:43:26 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-16 18:43:26 +0000 |
| commit | bcea70c226070b44cca2c20ff7d4cf29d5b018fd (patch) | |
| tree | 9fc4e8ed91d4e86aad81d92633127324e58210b2 /assetFactory | |
| parent | Support for testing if a point/sphere is within a Frustum (diff) | |
| download | ilt-bcea70c226070b44cca2c20ff7d4cf29d5b018fd.tar.bz2 ilt-bcea70c226070b44cca2c20ff7d4cf29d5b018fd.tar.xz ilt-bcea70c226070b44cca2c20ff7d4cf29d5b018fd.zip | |
Add Renderable::preFrame for doing non-const frame prep work
In theory, this phase should be parallelisable before being pushed out
by the render loop.
Diffstat (limited to 'assetFactory')
| -rw-r--r-- | assetFactory/asset.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/assetFactory/asset.h b/assetFactory/asset.h index 061a7c8..d8b42f6 100644 --- a/assetFactory/asset.h +++ b/assetFactory/asset.h @@ -12,7 +12,7 @@ class Location; class Asset : public Persistence::Persistable, public StdTypeDefs<Asset> { public: - using ManyPtr = ManySharedPtr<Asset, const Renderable>; + using ManyPtr = ManySharedPtr<Asset, Renderable>; using TexturePtr = std::shared_ptr<TextureAtlas>; /// Used only for the asset viewer |
