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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-16 18:43:26 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-16 18:43:26 +0000
commitbcea70c226070b44cca2c20ff7d4cf29d5b018fd (patch)
tree9fc4e8ed91d4e86aad81d92633127324e58210b2 /assetFactory
parentSupport for testing if a point/sphere is within a Frustum (diff)
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Add Renderable::preFrame for doing non-const frame prep work
In theory, this phase should be parallelisable before being pushed out by the render loop.
Diffstat (limited to 'assetFactory')
-rw-r--r--assetFactory/asset.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/assetFactory/asset.h b/assetFactory/asset.h
index 061a7c8..d8b42f6 100644
--- a/assetFactory/asset.h
+++ b/assetFactory/asset.h
@@ -12,7 +12,7 @@ class Location;
class Asset : public Persistence::Persistable, public StdTypeDefs<Asset> {
public:
- using ManyPtr = ManySharedPtr<Asset, const Renderable>;
+ using ManyPtr = ManySharedPtr<Asset, Renderable>;
using TexturePtr = std::shared_ptr<TextureAtlas>;
/// Used only for the asset viewer