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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 14:27:23 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 14:27:23 +0000 |
commit | 54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce (patch) | |
tree | a1a46ac32486375a7b2636e467779916d28c8c4c /assetFactory/asset.cpp | |
parent | Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ... (diff) | |
download | ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.tar.bz2 ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.tar.xz ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.zip |
Support and load factory asset directly into a RailVehicleClass instance
Diffstat (limited to 'assetFactory/asset.cpp')
-rw-r--r-- | assetFactory/asset.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/assetFactory/asset.cpp b/assetFactory/asset.cpp index 659a950..3ab2f1c 100644 --- a/assetFactory/asset.cpp +++ b/assetFactory/asset.cpp @@ -3,8 +3,7 @@ bool Asset::persist(Persistence::PersistenceStore & store) { - return STORE_MEMBER(id) && STORE_MEMBER(name) - && STORE_NAME_HELPER("mesh", meshes, Persistence::Appender<FactoryMesh::Collection>); + return STORE_MEMBER(id) && STORE_MEMBER(name); } Asset::MeshConstruct::MeshConstruct(Mesh::Ptr & m) : |