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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-08 00:17:44 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-08 00:17:44 +0100 |
commit | e73e24de4dabde817b0c8e953776305e1649786f (patch) | |
tree | 9fe3eec9d31d475f593a744b38814386776e3840 | |
parent | Add Asset interface to create an arbitrarily placed instance (diff) | |
download | ilt-e73e24de4dabde817b0c8e953776305e1649786f.tar.bz2 ilt-e73e24de4dabde817b0c8e953776305e1649786f.tar.xz ilt-e73e24de4dabde817b0c8e953776305e1649786f.zip |
Update the SceneShader's view port on sceneRenderer resize
-rw-r--r-- | gfx/gl/sceneRenderer.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 5d35d01..9a4d153 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -71,6 +71,7 @@ SceneRenderer::resize(ScreenAbsCoord newSize) configuregdata(gIllumination, GL_RGB8, GL_RGB); glBindFramebuffer(GL_FRAMEBUFFER, gBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size.x, size.y); + shader.setViewPort({0, 0, size.x, size.y}); } void |