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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-06 20:35:11 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-07 00:58:02 +0100 |
commit | 6f90c4e319fd59c42ae287a72ccd90bf378fb2ef (patch) | |
tree | 97e86b704927181c786975e51a546520f6ad7b45 | |
parent | Basically empty ResViewer application (diff) | |
download | ilt-6f90c4e319fd59c42ae287a72ccd90bf378fb2ef.tar.bz2 ilt-6f90c4e319fd59c42ae287a72ccd90bf378fb2ef.tar.xz ilt-6f90c4e319fd59c42ae287a72ccd90bf378fb2ef.zip |
Default environment direction light shines down, not up
-rw-r--r-- | gfx/gl/sceneProvider.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/sceneProvider.cpp b/gfx/gl/sceneProvider.cpp index e01532e..3681c60 100644 --- a/gfx/gl/sceneProvider.cpp +++ b/gfx/gl/sceneProvider.cpp @@ -5,7 +5,7 @@ void SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) const { renderer.setAmbientLight({0.5F, 0.5F, 0.5F}); - renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {{-quarter_pi, -quarter_pi}}, *this); + renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {{-quarter_pi, quarter_pi}}, *this); } void |