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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-11 00:49:06 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-11 01:13:59 +0000 |
commit | 49b5e522e64020c2ce41e3dd86de7c87680d180d (patch) | |
tree | ca7f3924c0c6e5a56829ffde2ee96cf16af65242 | |
parent | Extend Frustum for testing for shaded by (diff) | |
download | ilt-49b5e522e64020c2ce41e3dd86de7c87680d180d.tar.bz2 ilt-49b5e522e64020c2ce41e3dd86de7c87680d180d.tar.xz ilt-49b5e522e64020c2ce41e3dd86de7c87680d180d.zip |
Initialise shadow bounding box to light view point
Then extended to cover the view extents.
-rw-r--r-- | gfx/gl/shadowMapper.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index dc461e0..28ef0ae 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -118,7 +118,7 @@ ShadowMapper::update(const SceneProvider & scene, const LightDirection & dir, co &landmess, &dynamicPoint, &dynamicPointInst, &dynamicPointInstWithTextures, &stencilShadowProgram}) { p->setView(out, sizes, lightViewPoint); } - ExtentsBoundingBox extents; + ExtentsBoundingBox extents {lightViewPoint, lightViewPoint}; for (const auto & point : bandViewExtents.back()) { extents += point; } |