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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/TraceLevels.h>
#include <Ice/Properties.h>
using namespace std;
using namespace Ice;
using namespace IceInternal;
void IceInternal::incRef(TraceLevels* p) { p->__incRef(); }
void IceInternal::decRef(TraceLevels* p) { p->__decRef(); }
IceInternal::TraceLevels::TraceLevels(const PropertiesPtr& properties) :
network(0),
networkCat("Network"),
protocol(0),
protocolCat("Protocol"),
retry(0),
retryCat("Retry"),
location(0),
locationCat("Location")
{
const string keyBase = "Ice.Trace.";
const_cast<int&>(network) = properties->getPropertyAsInt(keyBase + networkCat);
const_cast<int&>(protocol) = properties->getPropertyAsInt(keyBase + protocolCat);
const_cast<int&>(retry) = properties->getPropertyAsInt(keyBase + retryCat);
const_cast<int&>(location) = properties->getPropertyAsInt(keyBase + locationCat);
}
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