// ********************************************************************** // // Copyright (c) 2001 // Mutable Realms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #include #include using namespace std; using namespace Ice; using namespace IceInternal; void IceInternal::incRef(TraceLevels* p) { p->__incRef(); } void IceInternal::decRef(TraceLevels* p) { p->__decRef(); } IceInternal::TraceLevels::TraceLevels(const PropertiesPtr& properties) : network(0), networkCat("Network"), protocol(0), protocolCat("Protocol"), retry(0), retryCat("Retry"), location(0), locationCat("Location") { const string keyBase = "Ice.Trace."; const_cast(network) = properties->getPropertyAsInt(keyBase + networkCat); const_cast(protocol) = properties->getPropertyAsInt(keyBase + protocolCat); const_cast(retry) = properties->getPropertyAsInt(keyBase + retryCat); const_cast(location) = properties->getPropertyAsInt(keyBase + locationCat); }