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{ toy ->
toy.metaClass.getSpoon {
if (sessionToys.containsKey(SPOON)) {
present([DRESSED], [
["Pick up", "Grab"],
["your", "that"],
["wooden spoon"],
["again."]]);
pause(10);
}
else {
present([DRESSED], [
["Go to the kitchen...", "From the kitchen..."],
["bring me", "get yourself"],
["a wooden spoon or similar."]]);
showButtonG("Yes, ${dommeTitle()}", "ok");
pause(5);
showButtonGT("Back, ${dommeTitle()}", "back", 20, 1);
sessionToys[SPOON] = getTime();
}
};
toy.metaClass.playBeatBalls = {
final BEATS = [
// bpm:30, len:60 ],
[ bpm:90, len:45 ],
[ bpm:165, len:30 ],
[ bpm:180, len:30 ],
[ bpm:240, len:20 ],
];
getSpoon();
present([DRESSED], [
["Good.", "Right."],
["Take those balls in one hand", "In one hand, hold your balls"],
["and in the other, get ready to beat them.", "and get ready to beat them with other."]]);
showButtonGT("Yes, ${dommeTitle()}", "ok", 10, 1);
present([DRESSED], [
["You concentrate on beating,", "Don't worry,"],
["I'll be keeping count.", "I'll count them for you."]]);
pause(3);
present(null, [["Ready"]]);
pause(1);
present(null, [["Set"]]);
pause(1);
present(null, [["Go!"]]);
def beats = 0;
(4 + getRandom(7)).times({
def beatNo = getRandom(BEATS.size());
def beat = BEATS[beatNo];
def len = getRandom(beat.len - 5) + 5;
playBackgroundSound("toy/${beat.bpm}bpm.mp3");
pause(len);
playBackgroundSound(null);
beats += (int)((beat.bpm * len) / 60.0);
present(null, [
["$beats.", "That's $beats.", "$beats so far."],
["Keep going.", "Don't stop!", "Just a few more.", "Harder!"]]);
});
present([DRESSED], [
["Stop!", "Ok, you can stop now."],
["They look a little sore.", "Is that a nice tingly feeling?"]]);
showButtonG("Thank you, ${dommeTitle()}.", "ok");
show(null);
pause(5);
return beats / 10.0;
};
toy.metaClass.playBeatCock = {
preRelease();
harden([DRESSED,nTITS]);
getSpoon();
present([DRESSED], [
["Good.", "Right."],
["When I crack my whip... you beat the head my little cock."],
["Don't hold back,", "Be brave for me,"],
["it's meant to hurt!", "it's fun for me to watch."]]);
pause(5);
def count = 0;
def n = (2 + getRandom((int)(getPunish() / 150)));
n.times({
randRange(10, 20).times({
playBackgroundSound("shortwhip.wav");
count += 1;
pause(randRange(3, 5));
});
if (it < n - 1) {
def sh = getSelectedValue("Still hard?", [
gagText("Yes, ${dommeTitle()}", "yes"), gagText("No, ${dommeTitle()}", "no")]);
if (sh == 1) {
harden([DRESSED, nTITS]);
}
else {
present([DRESSED], [
["Good", "Good boy", "Excellent"]]);
pause(randRange(3, 5));
}
present([DRESSED], [
["Again!", "More!"]]);
pause(1);
}
})
return count * 5;
};
toy.addActivity("playBeatCock", { toy.playBeatCock() });
toy.addActivity("playBeatBalls", { toy.playBeatBalls() });
return null;
}
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