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#ifndef MYTHFS_NODE_H
#define MYTHFS_NODE_H
#include <map>
#include <string>
#include <IceUtil/Handle.h>
#include <Ice/Object.h>
#include <types.h>
namespace MythFS {
class Node;
typedef std::map<std::string, IceUtil::Handle<Node>> Contents;
class Node : public virtual Ice::Object {
public:
typedef IceUtil::Handle<Node> PointerType;
virtual NetFS::Attr getattr() const = 0;
virtual std::string readlink() const;
virtual PointerType getChild(const std::string &) const;
virtual NetFS::NameList getContents() const;
};
}
#endif
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