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#include "window.h"
#include <glad/gl.h>
#include <glm/glm.hpp>
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast"
#include "backends/imgui_impl_opengl3.h"
#include "backends/imgui_impl_sdl2.h"
#pragma GCC diagnostic pop
Window::Window(size_t width, size_t height, const std::string & title, Uint32 flags) :
size {static_cast<int>(width), static_cast<int>(height)},
m_window {title.c_str(), static_cast<int>(SDL_WINDOWPOS_CENTERED), static_cast<int>(SDL_WINDOWPOS_CENTERED), size.x,
size.y, flags},
glContext {m_window}
{
}
void
Window::clear(float r, float g, float b, float a) const
{
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void
Window::swapBuffers() const
{
SDL_GL_SwapWindow(m_window);
}
void
Window::tick(TickDuration elapsed)
{
if (content) {
content->tick(elapsed);
}
}
bool
Window::handleInput(const SDL_Event & e)
{
if (SDL_GetWindowID(m_window) == e.window.windowID) {
if (content) {
return content->handleInput(e);
}
}
return false;
}
void
Window::refresh() const
{
SDL_GL_MakeCurrent(m_window, glContext);
clear(0.0F, 0.0F, 0.0F, 1.0F);
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
if (content) {
content->render();
// Render UI stuff here
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
swapBuffers();
}
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