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#include "uiComponentPlacer.h"
#include <algorithm>
UIComponentPlacer::UIComponentPlacer(glm::vec2 padding, float spacing, glm::length_t axis) :
padding {padding}, spacing {spacing}, axis {axis}, current {padding[axis]}
{
}
glm::vec2
UIComponentPlacer::next(glm::vec2 size)
{
glm::vec2 n {};
n[axis] = current;
n[1 - axis] = padding[1 - axis];
current += spacing + size[axis];
max = std::max(max, size[1 - axis]);
return n;
}
glm::vec2
UIComponentPlacer::getLimit() const
{
glm::vec2 n {};
n[axis] = current + padding[axis];
n[1 - axis] = max + padding[1 - axis];
return n;
}
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