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#pragma once
#include "font.h"
#include "glContainer.h"
#include "uiComponent.h"
#include <glArrays.h>
#include <glad/gl.h>
#include <glm/glm.hpp>
#include <string_view>
class UIShader;
union SDL_Event;
class Text : public UIComponent {
public:
Text(std::string_view s, const Font &, Position, glm::vec3 colour);
void render(const UIShader &, const Position & parentPos) const override;
bool handleInput(const SDL_Event &, const Position & parentPos) override;
Text & operator=(const std::string_view s);
private:
struct TextData {
GLuint textureId;
std::vector<unsigned short> range;
};
std::vector<TextData> models;
glContainer<Font::Quad> quads;
glVertexArray vao;
glm::vec3 colour;
const Font & font;
};
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