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#pragma once
#include "uiComponent.h"
#include <glArrays.h>
#include <glad/gl.h>
#include <glm/glm.hpp>
#include <string_view>
#include <vector>
class UIShader;
union SDL_Event;
class Text : public UIComponent {
public:
Text(std::string_view s, Position, glm::vec3 colour);
void render(const UIShader &, const Position & parentPos) const override;
bool handleInput(const SDL_Event &, const Position & parentPos) override;
private:
struct Model {
Model(GLuint, GLsizei);
GLuint texture;
GLsizei count;
glVertexArray vao;
glBuffer vbo;
};
std::vector<Model> models;
glm::vec3 colour;
};
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