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#ifndef ICON_H
#define ICON_H
#include <GL/glew.h>
#include <filesystem>
#include <glm/glm.hpp>
#include <special_members.hpp>
class Image;
class Icon {
public:
explicit Icon(const std::filesystem::path & fileName);
explicit Icon(const Image & image);
virtual ~Icon();
NO_COPY(Icon);
NO_MOVE(Icon);
void Bind() const;
const glm::vec2 size;
private:
GLuint m_texture;
};
#endif
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