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#pragma once
#include "chronology.hpp"
#include "gfx/gl/camera.h"
#include "gfx/gl/shader.h"
#include "sceneRenderer.h"
#include "window.h"
#include <cstddef>
class GameMainWindow : public Window, SceneRenderer {
public:
GameMainWindow(size_t w, size_t h);
void tick(TickDuration) override;
void render() const override;
private:
const Shader & getShader() const override;
Shader shader;
Camera camera;
};
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