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#pragma once
#include "special_members.hpp"
#include "uiComponent.h"
#include <glm/glm.hpp>
#include <memory>
#include <string>
class Ray;
class UIShader;
union SDL_Event;
class Camera;
class GameMainSelector : public UIComponent {
public:
class ClickReceiver {
public:
ClickReceiver() = default;
virtual ~ClickReceiver() = default;
DEFAULT_MOVE_COPY(ClickReceiver);
virtual void click(const Ray &) = 0;
virtual void move(const Ray &) = 0;
virtual bool handleMove() = 0;
};
GameMainSelector(const Camera * c, glm::vec2 size);
void render(const UIShader & shader, const Position & pos) const override;
bool handleInput(const SDL_Event & e, const Position &) override;
void defaultClick(const Ray & ray);
std::unique_ptr<ClickReceiver> target;
private:
const Camera * camera;
std::string clicked;
};
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