blob: cab13f25ad9063bb96610c2e38579429591692c8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
#include "editNetwork.h"
#include "imgui_wrap.h"
#include <game/gamestate.h>
#include <game/terrain.h>
#include <gfx/gl/sceneShader.h>
#include <gfx/models/texture.h>
EditNetwork::EditNetwork(Network * n) : network {n} { }
bool
EditNetwork::click(const SDL_MouseButtonEvent & event, const Ray<GlobalPosition3D> & ray)
{
switch (event.button) {
case SDL_BUTTON_MIDDLE:
currentStart.reset();
candidates.clear();
return true;
case SDL_BUTTON_LEFT:
if (!currentStart) {
currentStart = resolveRay(ray);
}
else {
if (const auto def = resolveRay(ray)) {
candidates = network->create(CreationDefinition {.fromEnd = *currentStart, .toEnd = *def});
for (const auto & link : candidates) {
network->add(gameState->terrain.get(), link);
}
if (continuousMode) {
currentStart = def;
currentStart->direction = candidates.back()->endAt(def->position)->dir;
}
else {
currentStart.reset();
}
candidates.clear();
}
}
return true;
default:
return false;
}
}
bool
EditNetwork::move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> & ray)
{
if (currentStart) {
if (const auto def = resolveRay(ray)) {
candidates = network->create(CreationDefinition {.fromEnd = *currentStart, .toEnd = *def});
}
}
return false;
}
bool
EditNetwork::handleInput(const SDL_Event &)
{
return false;
}
void
EditNetwork::render(const SceneShader &, const Frustum &) const
{
}
std::optional<CreationDefinitionEnd>
EditNetwork::resolveRay(const Ray<GlobalPosition3D> & ray) const
{
if (const auto position = gameState->terrain->intersectRay(ray)) {
const auto node = network->intersectRayNodes(ray);
if (node) {
const auto direction = network->findNodeDirection(node);
return CreationDefinitionEnd {.position = node->pos, .direction = direction};
}
return CreationDefinitionEnd {.position = position->first, .direction = std::nullopt};
}
return {};
}
void
EditNetwork::render(bool & open)
{
ImGui::SetNextWindowSize({-1, -1});
ImGui::Begin("Edit Network", &open);
ImGui::Checkbox("Continuous mode", &continuousMode);
ImGui::End();
}
|