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#pragma once
#include "../editNetwork.h"
class Network;
class GeoData;
class BuilderStraight : public EditNetwork::Builder {
void render(const Shader &) const override;
std::string hint() const override;
void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override;
void create(Network * network, glm::vec3 p1, glm::vec3 p2) const;
std::optional<glm::vec3> p1;
};
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