blob: 702474627f7d7eacb1c5368dda0f130b21242e8d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
#include "straight.h"
#include <game/geoData.h>
void
BuilderStraight::render(const Shader &) const
{
}
std::string
BuilderStraight::hint() const
{
if (p1) {
return "Pick straight end point";
}
return "Pick straight start point";
}
void
BuilderStraight::click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray)
{
switch (e.button) {
case SDL_BUTTON_LEFT:
if (const auto p = geoData->intersectRay(ray)) {
if (p1) {
create(network, *p1, *p);
}
p1 = *p;
}
return;
case SDL_BUTTON_MIDDLE:
p1.reset();
return;
}
}
void
BuilderStraight::create(Network * network, glm::vec3 p1, glm::vec3 p2) const
{
network->addStraight(p1, p2);
}
|