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#include "join.h"
#include <game/geoData.h>
std::string
BuilderJoin::hint() const
{
if (p1) {
return "Pick second node";
}
return "Pick first node";
}
void
BuilderJoin::move(Network * network, const GeoData *, const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> & ray)
{
if (p1) {
if (const auto p = network->intersectRayNodes(ray)) {
candidateLinks.objects = network->candidateJoins(p1->pos, p->pos);
}
else {
candidateLinks.removeAll();
}
}
}
void
BuilderJoin::click(
Network * network, const GeoData *, const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> & ray)
{
switch (e.button) {
case SDL_BUTTON_LEFT:
if (const auto p = network->intersectRayNodes(ray)) {
if (p1) {
create(network, p1, p);
p1.reset();
candidateLinks.removeAll();
}
else {
p1 = p;
}
}
return;
case SDL_BUTTON_MIDDLE:
p1.reset();
return;
}
}
Link::CCollection
BuilderJoin::create(Network * network, const Node::Ptr & p1, const Node::Ptr & p2) const
{
const auto links = network->addJoins(p1->pos, p2->pos);
setHeightsFor(network, links);
return links;
}
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