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#include "freeExtend.h"
#include <game/geoData.h>
std::string
BuilderFreeExtend::hint() const
{
if (p1) {
return "Pick next point";
}
return "Pick start node";
}
void
BuilderFreeExtend::move(
Network * network, const GeoData * geoData, const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> & ray)
{
if (p1) {
if (const auto p = network->intersectRayNodes(ray)) {
candidateLinks.objects = network->candidateJoins(*p1, p->pos);
}
else if (const auto p = geoData->intersectRay(ray)) {
candidateLinks.objects = network->candidateExtend(*p1, p->first);
}
else {
candidateLinks.removeAll();
}
}
else {
candidateLinks.removeAll();
}
}
void
BuilderFreeExtend::click(
Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> & ray)
{
switch (e.button) {
case SDL_BUTTON_LEFT:
if (p1) {
if (const auto p = network->intersectRayNodes(ray)) {
createJoin(network, *p1, p->pos);
p1 = p->pos;
}
else if (const auto p = geoData->intersectRay(ray)) {
createExtend(network, *p1, p->first);
p1 = p->first;
}
}
else {
if (const auto p = network->intersectRayNodes(ray)) {
p1 = p->pos;
}
}
return;
case SDL_BUTTON_MIDDLE:
p1.reset();
return;
}
}
Link::CCollection
BuilderFreeExtend::createJoin(Network * network, GlobalPosition3D p1, GlobalPosition3D p2) const
{
return network->addJoins(p1, p2);
}
Link::CCollection
BuilderFreeExtend::createExtend(Network * network, GlobalPosition3D p1, GlobalPosition3D p2) const
{
return network->addExtend(p1, p2);
}
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