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#ifndef TRANSFORM_INCLUDED_H
#define TRANSFORM_INCLUDED_H
#include <glm/glm.hpp>
#include <utility>
class Camera;
class Transform {
public:
Transform(glm::vec3 pos = {}, glm::vec3 rot = {}, glm::vec3 scale = {1.0f, 1.0f, 1.0f});
glm::mat4 GetModel() const;
glm::mat4 GetMVP(const Camera & camera) const;
inline glm::vec3 &
GetPos()
{
return pos;
}
inline glm::vec3 &
GetRot()
{
return rot;
}
inline glm::vec3 &
GetScale()
{
return scale;
}
inline void
SetPos(glm::vec3 && pos)
{
this->pos = std::move(pos);
}
inline void
SetRot(glm::vec3 && rot)
{
this->rot = std::move(rot);
}
inline void
SetScale(glm::vec3 && scale)
{
this->scale = std::move(scale);
}
private:
glm::vec3 pos;
glm::vec3 rot;
glm::vec3 scale;
};
#endif
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