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#define BOOST_TEST_MODULE glAllocator
#include "testMainWindow.h"
#include <boost/test/data/test_case.hpp>
#include <boost/test/unit_test.hpp>
#include "glAllocator.h"
#include <ranges>
BOOST_GLOBAL_FIXTURE(TestMainWindowAppBase);
namespace {
BOOST_AUTO_TEST_CASE(Simple)
{
GLuint name = 0;
{
glVector<long double> list;
BOOST_REQUIRE_EQUAL(list.begin().base().bufferName(), 0);
list.reserve(5);
name = list.begin().base().bufferName();
BOOST_REQUIRE_GT(name, 0);
std::ranges::copy(std::views::iota(0, 10), std::back_inserter(list));
BOOST_REQUIRE_EQUAL(10, list.size());
BOOST_CHECK_EQUAL(0, list.front());
BOOST_CHECK_EQUAL(9, list.back());
}
BOOST_CHECK(!glIsBuffer(name));
}
}
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