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#define BOOST_TEST_MODULE terrain
#include "game/terrain.h"
#include "test/testMainWindow.h"
#include "test/testRenderOutput.h"
#include "testHelpers.h"
#include "ui/applicationBase.h"
#include <boost/test/data/test_case.hpp>
#include <boost/test/unit_test.hpp>
#include <gfx/gl/sceneRenderer.h>
#include <stream_support.h>
#include <game/geoData.h>
class TestTerrainMesh : public GeoData {
public:
TestTerrainMesh() : GeoData {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")} { }
};
constexpr size_t ncols = 200, nrows = 200, xllcorner = 310000000, yllcorner = 490000000, cellsize = 50000;
BOOST_FIXTURE_TEST_SUITE(ttm, TestTerrainMesh);
BOOST_AUTO_TEST_CASE(loadSuccess)
{
BOOST_CHECK_EQUAL(ncols * nrows, n_vertices());
BOOST_CHECK_EQUAL(2 * (ncols - 1) * (nrows - 1), n_faces());
const auto [lower, upper] = getExtents();
BOOST_CHECK_EQUAL(lower, GlobalPosition3D(310000000, 490000000, -2600));
BOOST_CHECK_EQUAL(upper, GlobalPosition3D(319950000, 499950000, 571600));
}
BOOST_AUTO_TEST_CASE(normalsAllPointUp)
{
BOOST_CHECK_EQUAL(std::count_if(vertices_begin(), vertices_end(),
[this](auto && vh) {
return normal(vh).z > 0;
}),
n_vertices());
}
BOOST_AUTO_TEST_CASE(trianglesContainsPoints)
{
const auto face = face_handle(0);
BOOST_TEST_CONTEXT(GeoData::Triangle<2>(this, fv_range(face))) {
BOOST_CHECK(triangleContainsPoint(GlobalPosition2D {xllcorner, yllcorner}, face));
BOOST_CHECK(triangleContainsPoint(GlobalPosition2D {xllcorner + cellsize, yllcorner + cellsize}, face));
BOOST_CHECK(triangleContainsPoint(GlobalPosition2D {xllcorner, yllcorner + cellsize}, face));
BOOST_CHECK(triangleContainsPoint(GlobalPosition2D {xllcorner + 1, yllcorner + 1}, face));
BOOST_CHECK(triangleContainsPoint(GlobalPosition2D {xllcorner + 1, yllcorner + 2}, face));
BOOST_CHECK(!triangleContainsPoint(GlobalPosition2D {xllcorner + 3, yllcorner + 2}, face));
BOOST_CHECK(!triangleContainsPoint(GlobalPosition2D {xllcorner + cellsize, yllcorner}, face));
}
}
BOOST_AUTO_TEST_SUITE_END();
static const TestTerrainMesh fixedTerrtain;
BOOST_AUTO_TEST_CASE(locatePointFace)
{
const GeoData::PointFace pf {{310002000, 490003000}};
BOOST_CHECK(!pf.isLocated());
BOOST_CHECK(pf.face(&fixedTerrtain).is_valid());
BOOST_CHECK_EQUAL(pf.face(&fixedTerrtain).idx(), 0);
}
BOOST_AUTO_TEST_CASE(preLocatePointFace)
{
const GeoData::PointFace pf {{310002000, 490003000}, &fixedTerrtain};
BOOST_CHECK(pf.isLocated());
BOOST_CHECK_EQUAL(pf.face(&fixedTerrtain).idx(), 0);
}
using FindPointData = std::tuple<GlobalPosition2D, int>;
// No boundary cases as these can produce different valid results depending on starting point
BOOST_DATA_TEST_CASE(findPointOnTerrain,
boost::unit_test::data::make<FindPointData>({
{{0, 0}, -1}, {{xllcorner, 0}, -1}, {{0, yllcorner}, -1}, {{xllcorner + 1, yllcorner + 2}, 0},
{{xllcorner + (cellsize * (nrows - 1)) - 2, yllcorner + (cellsize * (ncols - 1)) - 1}, 79200},
{{315555000, 495556000}, 44400}, // perf test target
})
* boost::unit_test::data::make<int>(
{0, 1, 2, 3, 4, 5, 6, 10, 100, 150, 200, 1000, 1234, 17439, 79201, 79200, 79199}),
p, fh, start)
{
BOOST_CHECK_EQUAL(fh, fixedTerrtain.findPoint(p, GeoData::FaceHandle(start)).idx());
}
using FindPositionData = std::tuple<GlobalPosition2D, GlobalDistance>;
BOOST_DATA_TEST_CASE(findPositionAt,
boost::unit_test::data::make<FindPositionData>({
// corners
{{310000000, 490000000}, 32800},
{{310050000, 490050000}, 33000},
{{310000000, 490050000}, 32700},
{{310050000, 490000000}, 33200},
{{310750000, 490150000}, 58400},
// midpoints
{{310025000, 490025000}, 32900},
{{310025000, 490050000}, 32850},
{{310000000, 490025000}, 32750},
// other
{{310751000, 490152000}, 58326},
}),
p, h)
{
BOOST_CHECK_EQUAL(fixedTerrtain.positionAt(p), GlobalPosition3D(p, h));
}
using FindRayIntersectData = std::tuple<GlobalPosition3D, Direction3D, GlobalPosition3D>;
BOOST_DATA_TEST_CASE(findRayIntersect,
boost::unit_test::data::make<FindRayIntersectData>({
{{310000000, 490000000, 50000}, {1, 1, -2}, {310008583, 490008583, 32834}},
{{310000000, 490000000, 50000}, {1, 1, -1}, {310017131, 490017131, 32869}},
}),
p, d, i)
{
BOOST_CHECK_EQUAL(fixedTerrtain.intersectRay({p, d})->first, i);
}
BOOST_AUTO_TEST_CASE(boundaryWalk)
{
size_t count {};
fixedTerrtain.boundaryWalk([&count](auto heh) {
BOOST_CHECK(fixedTerrtain.is_boundary(heh));
count++;
});
BOOST_CHECK_EQUAL(count, 2 * (ncols + nrows - 2));
}
using WalkTerrainData = std::tuple<GlobalPosition2D, GlobalPosition2D, std::vector<int>>;
BOOST_DATA_TEST_CASE(walkTerrain,
boost::unit_test::data::make<WalkTerrainData>({
{{310002000, 490003000}, {310002000, 490003000}, {0}},
{{310003000, 490002000}, {310003000, 490002000}, {1}},
{{310002000, 490003000}, {310003000, 490002000}, {0, 1}},
{{310003000, 490002000}, {310002000, 490003000}, {1, 0}},
{{310002000, 490003000}, {310202000, 490003000}, {0, 1, 2, 3, 4, 5, 6, 7, 8}},
{{310202000, 490003000}, {310002000, 490003000}, {8, 7, 6, 5, 4, 3, 2, 1, 0}},
{{310002000, 490003000}, {310002000, 490203000}, {0, 399, 398, 797, 796, 1195, 1194, 1593, 1592}},
{{310002000, 490003000}, {309999000, 489999000}, {0}},
{{309999000, 489999000}, {310002000, 490003000}, {0}},
{{320002000, 500003000}, {319949000, 499948000}, {79201}},
{{309999000, 490003000}, {310004000, 489997000}, {0, 1}},
{{310004000, 489997000}, {309999000, 490003000}, {1, 0}},
}),
from, to, visits)
{
std::vector<int> visited;
BOOST_CHECK_NO_THROW(fixedTerrtain.walk(from, to, [&visited](auto fh) {
visited.emplace_back(fh.idx());
}));
BOOST_CHECK_EQUAL_COLLECTIONS(visited.begin(), visited.end(), visits.begin(), visits.end());
}
BOOST_DATA_TEST_CASE(walkTerrainSetsFromFace,
boost::unit_test::data::make<WalkTerrainData>({
{{310002000, 490003000}, {310002000, 490003000}, {0}},
{{310003000, 490002000}, {310003000, 490002000}, {1}},
{{310002000, 490003000}, {310003000, 490002000}, {0, 1}},
{{310003000, 490002000}, {310002000, 490003000}, {1, 0}},
}),
from, to, visits)
{
GeoData::PointFace pf {from};
BOOST_CHECK_NO_THROW(fixedTerrtain.walk(pf, to, [](auto) {}));
BOOST_CHECK_EQUAL(pf.face(&fixedTerrtain).idx(), visits.front());
}
BOOST_DATA_TEST_CASE(walkTerrainUntil,
boost::unit_test::data::make<WalkTerrainData>({
{{310002000, 490003000}, {310002000, 490003000}, {0}},
{{310003000, 490002000}, {310003000, 490002000}, {1}},
{{310002000, 490003000}, {310003000, 490002000}, {0, 1}},
{{310003000, 490002000}, {310002000, 490003000}, {1, 0}},
{{310002000, 490003000}, {310202000, 490003000}, {0, 1, 2, 3, 4}},
{{310202000, 490003000}, {310002000, 490003000}, {8, 7, 6, 5, 4}},
{{310002000, 490003000}, {310002000, 490203000}, {0, 399, 398, 797, 796}},
}),
from, to, visits)
{
std::vector<int> visited;
BOOST_CHECK_NO_THROW(fixedTerrtain.walkUntil(from, to, [&visited](auto fh) {
visited.emplace_back(fh.idx());
return visited.size() >= 5;
}));
BOOST_CHECK_EQUAL_COLLECTIONS(visited.begin(), visited.end(), visits.begin(), visits.end());
}
BOOST_AUTO_TEST_CASE(triangle_helpers)
{
constexpr static GeoData::Triangle<3> t {{0, 0, 0}, {5, 0, 0}, {5, 5, 0}};
BOOST_CHECK_EQUAL(t.nnormal(), up);
BOOST_CHECK_CLOSE(t.angle(0), quarter_pi, 0.01F);
BOOST_CHECK_CLOSE(t.angleAt({0, 0, 0}), quarter_pi, 0.01F);
BOOST_CHECK_CLOSE(t.angle(1), half_pi, 0.01F);
BOOST_CHECK_CLOSE(t.angleAt({5, 0, 0}), half_pi, 0.01F);
BOOST_CHECK_CLOSE(t.angle(2), quarter_pi, 0.01F);
BOOST_CHECK_CLOSE(t.angleAt({5, 5, 0}), quarter_pi, 0.01F);
BOOST_CHECK_CLOSE(t.angleAt({0, 1, 0}), 0.F, 0.01F);
BOOST_CHECK_CLOSE(t.area(), 12.5F, 0.01F);
}
using FindEntiesData = std::tuple<GlobalPosition2D, GlobalPosition2D, int>;
BOOST_DATA_TEST_CASE(findEntries,
boost::unit_test::data::make<FindEntiesData>({
{{307739360, 494851616}, {314056992, 500079744}, 160667},
{{308597952, 498417056}, {315154144, 504671456}, 233623},
{{302690592, 502270912}, {311585184, 497868064}, 207311},
}),
from, to, heh)
{
BOOST_CHECK_EQUAL(fixedTerrtain.findEntry(from, to).idx(), heh);
}
using DeformTerrainData = std::tuple<std::vector<GlobalPosition3D>,
std::vector<std::pair<std::pair<GlobalPosition3D, Direction3D>, std::string>>>;
BOOST_TEST_DECORATOR(*boost::unit_test::timeout(2));
BOOST_DATA_TEST_CASE(deform, loadFixtureJson<DeformTerrainData>("geoData/deform/1.json"), points, cams)
{
Surface surface;
surface.colorBias = RGB {0, 0, 1};
auto gd = std::make_shared<GeoData>(GeoData::createFlat({0, 0}, {1000000, 1000000}, 100));
BOOST_CHECK_NO_THROW(gd->setHeights(points, surface));
ApplicationBase ab;
TestMainWindow tmw;
TestRenderOutput tro {{640, 480}};
struct TestTerrain : public SceneProvider {
explicit TestTerrain(std::shared_ptr<GeoData> gd) : terrain(std::move(gd)) { }
const Terrain terrain;
void
content(const SceneShader & shader) const override
{
terrain.render(shader);
}
void
environment(const SceneShader &, const SceneRenderer & sr) const override
{
sr.setAmbientLight({0.1, 0.1, 0.1});
sr.setDirectionalLight({1, 1, 1}, south + down, *this);
}
void
lights(const SceneShader &) const override
{
}
void
shadows(const ShadowMapper & shadowMapper) const override
{
terrain.shadows(shadowMapper);
}
};
TestTerrain t {gd};
SceneRenderer ss {tro.size, tro.output};
std::for_each(cams.begin(), cams.end(), [&ss, &t, &tro](const auto & cam) {
ss.camera.setView(cam.first.first, glm::normalize(cam.first.second));
BOOST_CHECK_NO_THROW(ss.render(t));
Texture::save(tro.outImage, cam.second.c_str());
});
}
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