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#include <benchmark/benchmark.h>
#include <game/terrain2.h>
namespace {
const TerrainMesh tm {FIXTURESDIR "height/SD19.asc"};
void
terrain_findPoint(benchmark::State & state)
{
for (auto _ : state) {
benchmark::DoNotOptimize(tm.findPoint({315555, 495556}));
}
}
}
BENCHMARK(terrain_findPoint);
BENCHMARK_MAIN();
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