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#include "game/terrain.h"
#include "gfx/camera.h"
#include "gfx/frustum.h"
#include "gfx/gl/sceneShader.h"
#include "testMainWindow.h"
#include <benchmark/benchmark.h>
namespace {
const TestMainWindowAppBase window;
void
terrainMeshgen(benchmark::State & state)
{
Terrain terrain {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")};
for (auto _ : state) {
terrain.generateMeshes();
}
}
void
terrainRender(benchmark::State & state)
{
Terrain terrain {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")};
SceneShader shader;
Camera cam {terrain.getExtents().min + GlobalPosition3D {0, 0, 10000}, 45.F, 1.F, 1, 10000};
cam.setForward(::north + ::east);
for (auto _ : state) {
terrain.render(shader, cam);
}
}
}
BENCHMARK(terrainMeshgen);
BENCHMARK(terrainRender);
BENCHMARK_MAIN();
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